The Dynamites requite 1 Scrap Metal whereas the Powder Charges need 1 Scrap Metal and a Sensor Module. Dynamite, Long Fuse Dynamite and Powder Charges can be crafted at 25 Explosives. No special ammo makes weapons degrade faster.Įxplosives can now be crafted. All Over Charge ammo at 50.įlamer fuel can be crafted with 50 Science, and Flamer Inferno fuel can be crafted at 75 science.
![new vegas scrap electronics new vegas scrap electronics](https://i.pinimg.com/736x/40/65/b7/4065b75a0674bb94704228ca5c7d3b26--sci-fi-weapons-cool-things.jpg)
You can craft new recipes with a Repair level of 25, 50, 75 and 100.Īll energy weapon ammo can be crafted at level 25 Science. Magnum (More powerful, no other special effects)īean Bag (Fatigues enemy, good for fighting Cazadores or Deathclaws, etc).ĥ 12 Gauge Bean Bag Shells = 1 Scrap Metalġ Incendiary MG Cartridge = 1 Scrap Metal Slug (Less spread, better for long range)
![new vegas scrap electronics new vegas scrap electronics](https://www.junkcarmedics.com/wp-content/uploads/scrap-metal-prices-chicago-il.jpg)
Example 2 shows the above example applied to special ammo types. Example 1 shows some new ammo types you can create. Crafting special ammo, however, gives you less of that type of ammo per Scrap Metal. You can now also craft many new types of ammo for each normal round. Each recipe only requires 1 piece of Scrap Metal, but different types of ammo get more from that 1 piece.
![new vegas scrap electronics new vegas scrap electronics](https://i.redd.it/mkyvcsshqhd51.jpg)
I've also made a few other changes and additions, which will be in their own section of this Readme.Ĭrafting ammo for Guns uses Scrap Metal. I've created a new system for crafting ammo which only uses Scrap Metal or Scrap Electronics, depending on whether the ammo is for Guns or Energy Weapons.
#New vegas scrap electronics mod#
If, like me, you never got into crafting because it's too complex with all the primers, lead, cases, hulls, etc, then this mod is for you.